- Mount And Blade Warband How To Increase Morale Levels
- Mount And Blade Warband How To Increase Base Morale
- Mount And Blade Warband How To Increase Morale Cheat
Basically,When I enter a battle, it says,You will get 24 renown from this battleHowever at the end of said battle I get maybe 6-10 renown.In the tournaments it say1st place, awarded 30 renown.However in the notifications, I get 4-7.I think the tournaments has gone down now since I won so many. But even though the amount I should get has gone down, the amount I do get is always even less.It doesnt matter where or why it assigns me it, I never get what it says I should.Running the Floris mod if that is affecting it.Im currently thinking of exporting my character and awarding myself another 500 renown to make up for the game. However I dont want to be cheating either, so It would have to be on morale grounds. Is this suppose to happen or should I be getting full points? I believe that there is a theoretical maximum on the renown (people have reported that over 2000 renown it gets increasingly difficult). I presume that the diminishing effect of this cap is not stated in the calculations before the tournaments/battles and will be when you actually get the renown.This probably results in the effect you are having, you get 24 renown from the battle stated, before the diminishing returns are calculated.The formula to calculate renown works as follows:The higher your renown, the less renown you gain for the same activities. Any time you gain renown, the game takes your previous renown, divides it by 200, then subtracts theresult from the renown that you just gained.Or, as a formula: Actual Renown Increase = Stated Amount - (Current/200)So, in order to gain 7 when it says you gain 30, you would need to already have 7400 renown: 7 = 30 - (Current/200)Current/200 = 37Current = 7400Source.
Actually Post #7 from your link does state a formula! You could maybe mention it.:) I have about 1600 renown. They say by 1800-2000 its very hard to increase it. There must be a mod in play as well. I found that as King i get a boost of 100 men which doesnt happen in native. So maybe this is scaled even more to counter that fact.
Add it, and message me. And I will mark as answer. One way or another, diminishing renown is a normal thing. Its probably just slower for me to obtain it.–Jun 28 '12 at 13:11.
I recently got Mount and Blade: Warband after playing the demo for quite some time and I really loved the demo. I love the mix of action-RPG and strategy/conquest game in Mount and Blade and the large battles can be pretty fun. However, something I could not anticipate from the demo is now plaguing me. After about level 4 or 5, the game got boring extremely quickly. Sounds like you just need help with the game.Get money off looting ( pick 1 faction to loot so you don't have too many enemies, nords are good since cavs can take them out easy) or trading ( looting is easier but the villagers will hate you).To speed up it depends on what you have in your inventory i think and how many troops you have, so catching other warbands with the same amount of troops should work. Its ctrl + click on map for a cheatnot sure about loosing 60 to 37 though might be a problem with your troopsand if you have about 60 troops you should join the most suited faction and betray them later to become king.Posts: 3365 Joined: Mon Jan 29, 2007 8:24 am. You're not playing it right - live beyond your means - the tables of contents will give you a weekly breakdown of your outgoing and incoming expenses.
You can trade items for a bit money too. As for directions, you will need to invest some points (either yourself or a party member) in Tracking. You need to learn to let go of soldiers than you don't need.EDIT: You will also need to train up your manual blocking skills if you want to play multiplayer. The training fields in Single Player is a good start - after that, learn to chamber incoming attacks, make use of the kick occasionally and learn the speed and reach of the weapons. Gamgee had a lot to complain about in multiplayer - so you're not the only one that's having trouble. The game has a fairly expansive combat system, it took me about 3 months to get a positive kill/death ratio.Posts: 3532 Joined: Sat Jun 02, 2007 10:47 am.
At first, dont bother with building an army. Get a small group of troops and do quests for the lords to get reputation up. Do the bandit lairs, deliver messages etc. Don't take anything to hard. Also try trading, buy Iron in Curaw where it is cheap and sell in other cities for profit.
Wine in Veluca can be cheap and sells, salts and spices from the Sarranid areas etc. Once you get enough money go to a city and talk to the guild master. You can set up an enterprise that will bring you in money weekly.Eventually when you have a couple set up (I usually only set them up in towns of the faction I am planning on joining, you can cheese out and get them everywhere) talk to lords of the faction you like and sign on as a merc. When you get called to war, right click on the lord you are supposed to follow and click acompany. Follow him along, and when his group attacks somewhere let them join the battle, then join in so you have some allies.Dont buy gear in the begging, use what you get from bandits and battles. Wait till you have some money saved.To heard cattle you need to raze a village and they pop up, or buy some from a village. You have to zig zag behind them to herd them.
Its a pain.I would HIGHLY reccomend the diplomacy mod, it makes running a kingdom and interacting with lords much smoother.edit: just ask if you want to know something more specific and I'll try and help out. These are just some ideas to get started.Posts: 3299 Joined: Wed Apr 18, 2007 9:32 am. The game has flaws because you're bad at it?
Really, it just sounds like you need some help.Your army is slow because you have 64 guys. More guys generally means a slower army overall. Also, a higher ratio of inftantry to horseman means a slower party. Also, a small elite unit of cavalry will win over a bunch of weak infantry any day of the week.
Your group will also be slowed down if you carry lots of heavy stuff in your inventory.At a low level, you accepted vassalage. Should have waited for a while so that you could build up your money and your strength.The best way to get money is through trade routes.
This keeps everyone happy with you, and makes you rich as hell. One especially profitable thing to do is buy iron from Curaw and sell it elsewhere. I had a few trade circles worked out, but I can't remember the names right now (it went like Praven Ale- Nord Town Flax and Fish- Curaw Iron - back to Swadia to sell iron). There are more, too, like Spice/Date/Iron trade in the East (Khergits and Sarranid).
You can use your profits to invest in Oil Presses in various towns (the business that cost the more will generally turn the most profit in this game) so that when you decide to join a war, you'll have secondary income sources. The nice thing about trade routes is they lead you to other countries, so if you have some delivery quest (letter or ale) you can make some profit by grabbing trade good and selling it.To fix your army, fire all your weak troops. Train some heavy cavalry (go down the melee infantry path for Swadian or Sarranid troops until they can become horseman) to act as a sort of 'personal guard'.
This way, you can use your infantry to pin the enemy down in battles, and smash them with your shock cavalry from behind. Or, if the enemy force is weak, you can disregard the first part and just smash them with your heavy cavalry so that you suffer minimal losses. To train your troops, you can go to a training field and begin a sparring session (everyone will gain exp, but the units you spar with will gain extra).I told you how to fix your money problems and your military problems. As for the quests, the ones that mention specific towns or villages are pretty exact.
The ones where a lord is the target, you have to talk to the other lords or ladies of their realm (go to castles) and ask where to find that particular lord. Herding cattle is simple. They move away from you, but typically at a slower speed than you, so you have to sort of zig-zag behind them and creep up at about the same speed they are at. Finding bandit lairs is more about finding areas near that town with lots of bandits.
Then just explore the area very thoroughly and the lair should be there. In my experience, the bandit lair quests kind of svck, though (reward to work ratio is really bad). Another bad quest is villages that want cattle. Cattle are kind of costly.
It's better to train village troops or to buy them some grain.Honestly, the reason you're suffering is probably due to the game's hands-on approach to learning it (like, you can't know about training fields and stuff) as well as the lesser economic aspects of TES games you've had experience with. If you only follow a single piece of this advice, let it be the trade routes. Your money problems will be gone.Posts: 3490 Joined: Fri May 04, 2007 7:58 am. I can't get over how slow everything is. It just pisses me off, a real battle in real life wouldn't be that slow. Shoots for reality and misses. Is probably the perfect phrase to describe it.
I can't ever get the hang of the melee combat either. The controls are just clunky.
It's inexcusable in a game.If you're finding it slow, there's an option to speed up the battle speed.As for the controls and combat, they're pretty much fantastic. I don't understand how you can be a fan of Bethesda's game and turn around and say that M&B has inexcusable combat (well, I guess you could be TOO used to Bethesda's games, but I doubt that's it). Seriously, the multi-directional striking and parrying is great, and the mounted combat is unrivaled.Posts: 3361 Joined: Fri Nov 02, 2007 11:10 am. Ugh, don't let that anywhere near a game ever until it responds when I want it to. I feel like I'm being penalized as I agonizingly have to watch the slow wind ups to attacks. Seriously though a battle in real life would never be that slow, I don't have a problem with the game picking this.
It just bugs me it's always said to be so realistic and they can't even get speed or water physics right. Big surprise I hated the censored out of Oblivion's combat system too.
TOOO SLOOOOW!!!! Why can't people ever speed these kinds of games up, pirates vs vikings vs knights has a far more responsive control. It plays almost identically to warband but on a smaller scale, it also isn't so slow. I'll admit I'm good as an archer, but even then this game is just so slow. I don't have a problem with others liking that, but I have a very serious problem playing that.Posts: 3514 Joined: Fri Oct 26, 2007 3:22 am.
I recently got Mount and Blade: Warband after playing the demo for quite some time and I really loved the demo. I love the mix of action-RPG and strategy/conquest game in Mount and Blade and the large battles can be pretty fun. However, something I could not anticipate from the demo is now plaguing me. After about level 4 or 5, the game got boring extremely quickly.
For whatever reason, my party's speed isn't enough to catch up to anyone (bandits move FAR faster than I do and it's even seemingly impossible/difficult to catch up to farmers/runaway serfs or war parties),There are a few ways to remedy the movement speed. First of all, get a few horses and keep them in your inventory.
It doesn't matter what type of horse, so just get a few cheap ones. Other ways to increase the parties movement speed are to raise morale, upgrade troops to a higher tier (elite troops always moves faster) and to just give your companions one or two points in path finding, it's a party skill so it's not limited to your character.
Giving said companions a horse each could help too.I fail nearly all quests because I can't find someone (directions are too vague) If it's hunting down a fugitive for a lord, press 'Q' and it will say which village. Then you'll have to walk around the village in person until you find someone who has 'nervous' in their name. I've been playing the game a lot for the past week, I'm currently level 22 and I have about 190 soldiers (100 of them are in my castle)Good game. Wish it had more stuff to do thoughtoh and I play as Swadia since they have the strongest cavalry in the game. Seriously, yesterday I was attached by 860 Nords and I have 210 soldiers (and only 80 of them were mine, the rest were from some other Swadian count). I won that battle with only 23 casualties.Why?
Because Cavalry Everything elseit's almost worth the ridiculous amounts of money I have to pay those guys each week. It's about 5000 denars per week. And that's after I subtract the rents I get from my castle and village.Posts: 3432 Joined: Fri Jul 27, 2007 6:51 pm. I play on easy, because it's so damn hard.There's an easy mode?As to what everyone else has said, thank you. I didn't even know some of the controls you are talking about existed. To be more specific about the quests I'm having trouble with, though, I'm referring to almost all of them, to be honest.
I doubt I'll ever get cattle-steering right and I hate trying, so I won't. However, my major problem with quests are finding a war party I'm supposed to join for an upcoming battle (got vague directions, couldn't find Emir Muhnir's party in time for the attack on Narra), finding moving bandits that supposedly robbed travellers, and catching said bandits (again, the speed issue). I know what to do for speed, now, but what about the tracking people part?
Which color (for the tracks) means what? Is there a way to increase the distance at which I can see other people on the world map?P.S. I agree on Gamgee about the controls, except I believe Bethesda's are more responsive. I'm used to the controls, but I completely understand what he's referring to.Posts: 3337 Joined: Sat Jul 29, 2006 11:22 pm. I can't get over how slow everything is. It just pisses me off, a real battle in real life wouldn't be that slow. Shoots for reality and misses.
Is probably the perfect phrase to describe it. I can't ever get the hang of the melee combat either. The controls are just clunky.
It's inexcusable in a game.No you're right, a real battle wouldn't be that slow. It'd be much slower. How long do you think a battle takes? Battles took hours and hours to fight.
They'd last all day, and often be broke up into parts. The game does a very good job of melee combat, I think you have a unrealistic view of warfare.Posts: 3479 Joined: Tue Aug 28, 2007 12:16 pm. There's an easy mode?As to what everyone else has said, thank you. I didn't even know some of the controls you are talking about existed. To be more specific about the quests I'm having trouble with, though, I'm referring to almost all of them, to be honest. I doubt I'll ever get cattle-steering right and I hate trying, so I won't.
However, my major problem with quests are finding a war party I'm supposed to join for an upcoming battle (got vague directions, couldn't find Emir Muhnir's party in time for the attack on Narra), finding moving bandits that supposedly robbed travellers, and catching said bandits (again, the speed issue). I know what to do for speed, now, but what about the tracking people part? Which color (for the tracks) means what? Is there a way to increase the distance at which I can see other people on the world map?P.S. I agree on Gamgee about the controls, except I believe Bethesda's are more responsive.
Mount And Blade Warband How To Increase Morale Levels
I'm used to the controls, but I completely understand what he's referring to.Not really an easy mode, but you can tweak the difficulty settings in the options menu. Like how much damage you and your party members take and whether you have to aim your parrying yourself or let the parry direction be decided automatically.Directions are clear enough, if you combine them with a good tracking, spotting and pathfinding skill. With higher tracking skills the tracks become more informative, for example you'll be able to see how large a party is. Your target may not be at the location first indicated, because all lords move around doing their own thing. Rocket mortgage login in to my account page google. Ask for new directions to other lords you encounter on the way and you should be fine. Also, having an army of only horseman increases your party speed a lot, which is one of the reasons I like the Kerghit so much. As for the controls, you can tweak those as well in the options menu.
You can choose to aim your attacks with the movement keys or mouse movement. I think they're fantastic, its certainly one of, if not the best melee combat systems I've seen in a game.You are right that the game is flawed, but not in the nature of the flaws. The only flaw is lack of narrative in the quests and more interesting dialogue, though that would probably be hard to implement in such an open ended game.
All the things you and Gamgee mentioned aren't the game's fault, you're both just really bad at it. Which is understandable, its quite an unforgiving game. You'll improve if you stick with it a little longer. Having companions with high party skills helps a lot I find. I always use Nizar, Matheld, Borcha, Marnid, Katrin and Bunduk, since with that configuration there's no fighting and everyone has a friend, which is beneficial to your party morale.
With a good army and the use of proper tactics in the field (instead of just charging ahead), you'll find that battles can be over before you know it. Except sieges, but they're supposed to take a while.Posts: 3301 Joined: Tue Jun 19, 2007 11:33 pm. You are right that the game is flawed, but not in the nature of the flaws. The only flaw is lack of narrative in the quests and more interesting dialogue, though that would probably be hard to implement in such an open ended game. All the things you and Gamgee mentioned aren't the game's fault, you're both just really bad at it. Which is understandable, its quite an unforgiving game. You'll improve if you stick with it a little longer.
Having companions with high party skills helps a lot I find. I always use Nizar, Matheld, Borcha, Marnid, Katrin and Bunduk, since with that configuration there's no fighting and everyone has a friend, which is beneficial to your party morale. With a good army and the use of proper tactics in the field (instead of just charging ahead), you'll find that battles can be over before you know it.
Except sieges, but they're supposed to take a while.The game is pretty unforgiving. But it's also very rewarding when you pull something dangerous off, like when you win a siege on an enemy castle.There is only one scenario when charging ahead is a good strategy. When you have a lot of Swadian Knights in full health and good morale. You can just yell 'CHARGE!' , sit back and watch the enemy get slaughtered.Seriously, I sometimes go into battle with my knights, tell them to charge and then I just pull up the battle statistics screen and watch the red blips disappear from the map as my soldiers destroy the enemy. Sometimes I even go into battle and then I just go to the kitchen to get a cup of tea or something, I'm 100% confident that my army will win with minimal casualties.EDIT: I'm playing on normal (normal damage, normal AI, etc)Posts: 3462 Joined: Mon Aug 20, 2007 12:12 pm. The game is pretty unforgiving.
But it's also very rewarding when you pull something dangerous off, like when you win a siege on an enemy castle.There is only one scenario when charging ahead is a good strategy. When you have a lot of Swadian Knights in full health and good morale. You can just yell 'CHARGE!' , sit back and watch the enemy get slaughtered.Seriously, I sometimes go into battle with my knights, tell them to charge and then I just pull up the battle statistics screen and watch the red blips disappear from the map as my soldiers destroy the enemy. Sometimes I even go into battle and then I just go to the kitchen to get a cup of tea or something, I'm 100% confident that my army will win with minimal casualties.EDIT: I'm playing on normal (normal damage, normal AI, etc)Even then it's still better if you make them move towards the enemy in formation and charge when you're close, so they hit the lines in one massive unstoppable block.
Though it isn't really necessary, an army of Swadian Knights is almost unstoppable no matter what you do with it. Not cheap to maintain though.Posts: 3379 Joined: Fri Jan 26, 2007 3:16 amDisplay posts from previous: Sort.
Morale represents the ability and willingness of the troops in a to summon up the endurance, bravery, and discipline they need to face the stresses of and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning - but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.Some factors that affect morale are intuitive. For example, a commander with a reputation for winning battles can infuse his or her men with a sense of confidence.
Mount And Blade Warband How To Increase Base Morale
Leaders who give their men well ample and varied supplies of, and on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.Other factors are less intuitive - particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms.
A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.GameplayThe morale report is accessible by hitting the 'reports' button and will give the player a sense of the factors affecting their troops' morale.The following is a table of ways to gain or lose morale. Normal troops and may be affected by different things.GainLose. Variety. Winning Battles. Razing Villages. Losing.
Fighting too many times a day. Waging war against faction-based troop's home.
Party Size. Inability to pay. Killing friendly troopsThe more troops you have in your party, the higher the morale penalty will be.
Note that when removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change.Enemy moraleIf enemy troops have lowered morale, caused by your forces outmatching them in combat, they will disengage and attempt to flee the battlefield. Enemies cannot start running away until at least 45 seconds after the battle has commenced. If the fleeing troops manage to reach the edge of the battlefield, they will disappear and will be recorded in the after action report as 'Routed'.Routed enemies will attempt to escape into the nearest settlement once you've returned to the after having fled the battle.
If you manage to reengage them, they will usually be immediately without a fight, though one needs a very fast party as the small size of routed enemy groups makes them quite fast. If your party is small enough, there is a slight chance that they will decide to fight you.
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors.
Mount And Blade Warband How To Increase Morale Cheat
Music system completely redesigned and revamped.You can ask company leaders for a duel.Module files have been optimized to save space.Agent labels are now permanently visible. Can be turned off in camp menu.New faces have been added and improved.Quest delegation system improved.Main menu music system has been randomized.Cinematic fade system implemented.First chapter of main storyline has been finished! Fixed most of the bugs and improved.Some passages removed.New system to bypass maximum HPs has been implemented. Autosave delay completely fixed.
Realistic saving can be used without any delay, it is instant now.Code optimization.Battle ai disabled by start for now. Use it at your own risk since it can cause crashes (OPCODE 1710). World Lag issue has been optimized and found a solution to prevent it. Foreword'The mod, at its current state, is filled with bugs and incompleted features.
I have done my best throughout the past 7 months or so, working on this alone, well.to finish the project. And - as usual - ideas just fly all over me and my energy drains. So I decided I will release the project in its current form as the groundwork is done. Since I got other commitments, I thought I would release something than not releasing anything at all! So, the idea is: start small, make it grow. And no - I didn't quit the project and will be working to improve it.I will need your help in the form of bug reports, ideas and to play Hope you enjoy my work.' Features(You can check the detailed feature list here: ) Main StorylineEngage into a hand-crafted storyline of betrayal, blood & brotherhood with tons of dialogs, quests and battles!
Make choices that will shape your adventure and the world of Calradia! Rich Lore & Dynamic WorldTravel through a land of history, events and legends! Everything you do now truly affects the world around you, even killing soldiers!
Orders & CompaniesMeet a whole new Calradia where Orders & Companies exist! Create alliances, unite and stand against common foes! Shape the world of calradia from a whole new secret battlefield! Battle System MasteredForget the Native! Fight against a competent AI, create ambushes, send saboteurs/assassins! In battlefield, equip yourself with unique order arsenal or master the art of war with many abilities! New Quests & AdventuresImmerse yourself with new adventures and quests!
No Stone UnturnedEverything has been improved in this mod.